Morrowind Expanded

A 12 step-guide to reinstalling a better Morrowind

| Bibliography: academic scholarship | 9 January 2011

Bibliography of scholarship on The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. V.1.5, last updated January 2011.

Be warned that some of these texts contain plot-spoilers.

 

1. Oblivion:

Rozack, Mike (2006). “Undesigning Oblivion. ( Online as a webpage, full-text).

Aarseth, Espen. (2007). “I Fought the Law: Transgressive Play and The Implied Player”. (2007 conference paper). ( Online as a PDF file, full-text).

Champion, Erik. (2007). “Social Presence and Cultural Presence In Oblivion (2007 conference paper). ( Online as a PDF file, full-text).

Bjork, Staffan and Lankoski, Petri (2007). “Gameplay Design Patterns for Believable Non-Player Characters”. (DiGRA 2007 conference paper) ( Online as a PDF file, full-text).

Tanenbaum, Joshua. (2008). “Believability, Adaptivity, and Performativity: Three Lenses for the Analysis of Interactive Storytelling”. (Thesis, 2008). ( Online as a PDF file, full-text).

Tanenbaum, Joshua, & Bizzocchi, J. (2008). “Close Reading Oblivion: Character Believability and Intelligent Personalization in Games”. ( Online as a PDF file, full-text).

Tanenbaum, Joshua, & Bizzocchi, J. (2008). “You Must Be An Experienced Thief: Intelligent Personalization in Oblivion“.Online as a PDF file, full-text).

Champion, Erik. (2008).
“Roles and Worlds in the Hybrid RPG Game of Oblivion“.
International Journal of Role-Playing, Vol.1, No.1. ( Online as a PDF file, full-text).

Tanenbaum, Joshua Glen & Bizzocchi, Jim. (2009).
“Close Reading Oblivion: Character Believability and Intelligent Personalization in Games”Online as a PDF file, full-text).
Loading…, Vol 3, No 4 (2009).

 

2. Morrowind:

Bayliss, Peter (date?) “Object and Process: A Heuristic Framework for Game Analysis”. ( Online as a PDF file, full-text).

Aarseth, Espen. (2003). “Playing Research: Methodological Approaches to Game Analysis”. ( Online as a PDF file, full-text).

Landt, Jonas P. (2005). “Morrowind: I spaen dingsfeltet mellem progression og emergens”. ( Masters thesis at Arhus University. Full-text version in Danish or English-language summary  Online as a PDF file )

Nicovich, Stefan G. (2005).
“The Effect of Involvement on Ad Judgment in a Video Game Environment: The Mediating Role of Presence”
Journal of Interactive Advertising, Vol. 6, No. 1, Fall 2005. ( Online as a webpage, full-text).

Arsenault, Dominic. (2005) “Dynamic Range: When Game Design and Narratives Unite”. (Conference paper presented at ‘DiGRA 2005: Changing Views, Worlds in Play’ in 2005. Compares the Morrowind game systems with Diablo). ( Online as a Microsoft Word file MS Word, full-text).

Hayes, Elizabeth. (2005). “Gendered Identities at Play: Case Studies of Two Women Playing Morrowind“.Online as a PDF file, full-text.) Update: file seems to be corrupted — try the draft article Women, Video Gaming and Learning : beyond stereotypes instead).

Hayes, Elisabeth. (2005)
“Women, Video Gaming and Learning: Beyond Stereotypes”Online as a PDF file, full-text.)
TechTrends (2005), Volume 49, Number 5.

Kadakia, Maya. (2005)
“Increasing Student Engagement by Using Morrowind to Analyze Choices and Consequences”Online as a PDF file, full-text.)
TechTrends (2005), Volume 49, Number 5.

Lindley, Craig A. (2005).
“The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design”.
Game Studies, Volume 5, Issue 1, October 2005. ( Online as a webpage, full-text).

Turner, Robert L. (2005).
“Fragmented Narration and Multiple Path Readings: Towards the Creation of Reader Driven Texts.”
Neophilologus, LXXXIX, 2005. Not available online

Kallinen, K., et al. (2007). “Presence and emotion in computer game players during 1st person vs. 3rd person playing view: evidence from self-report, eye-tracking, and facial muscle activity data”. (Paper presented at the Prescence conference, 2007. Used Morrowind as the test game.) ( Online as a PDF file, full-text).

Waggoner, Zachary. (2007). “Passage to Morrowind: (Dis)Locating Virtual and ‘Real’ Identities in Video Role-Playing Games.” (PhD thesis, Department of English at Arizona State University; 2007. Not online). Not available online

Brown, Harry. (2008).
“A Plague in Montiel: Plague, Quarantine, and Social Space in Role-Playing Games.”Online as a PDF file, full-text).
Aether: the journal of media geography. Volume 2, Spring 2008.

Arinbjarnar, Maria. (2008). “Directed Emergent Drama” (Dissertation, July 2008). ( Online as a PDF file, full-text).

Waggoner, Zach. (2009). My avatar, my self: identity in video role-playing games. McFarland & Co. Chapter 3 of this book is the substantial “Morrowind: Identity and the Hardcore gamer”.

Waggoner, Zachary. (2010)
“Life in Morrowind: Identity, Video Games, and First-Year Composition”Online as a PDF file, full-text).
Currents in Electronic Literacy, 2010. Not available online

Klaus, Simona. (2010)
Heroes in Virtual SpaceOnline as a PDF file, full-text).
Stud. Ethnol. Croat., Vol. 22, pp. 361-391.

Ferrari, Simon (2010). “The Judgement of Procedural Rhetoric”. PhD thesis. Three core games analysed, one of which was The Elder Scrolls III: Morrowind. This section of the thesis apparently examined… “race- and gender-essentialist mathematical values in Morrowind”. Not available online

Pelkonen, Minna (2010). “The North, Northeners and Cold Environments in Popular Single-Player Computer Roleplaying Games”. Presented at The Nordic Association for English Studies / The Finnish Society for the Study of English conference 2010: “English in the North”. Focusses on Morrowind, Oblivion and Mass Effect. Not available online

 

3. Elder Scrolls fan-cultures:

Boston, Barbaros. (2005). “Game Modding and TES : New Ways to Design Virtual Worlds”. (Paper presented at 3rd International Symposium of Interactive Media Design.) ( Online as a PDF file, full-text).

Jakobsen, Eirik. (2006). “Netspeak in The Lurker Lounge and The Elder Scrolls Forums: a study of orthographic and lexical usage within two message boards” (Dissertation, 2006). ( Online as a Microsoft Word file MS Word, full-text).

Johnson, Matthew S. S. (2007). “The Texts of Tamriel: Online Gaming Projects, from Playing to Writing.” A chapter in the book: Techknowledgies: New Cultural Imaginaries in the Humanities, Arts, & TechnoSciences. Eds. Valentis, Monastero, Yablonsky. Cambridge Scholars, 2007. pp. 312-322. Not available online

Johnson, Matthew S. S. (2008).
“Public Writing in Gaming Spaces.”
Computers & Composition: An International Journal. Vol. 25, No.3, September 2008. pp. 270-283. Not available online

 

4. Non-academic accounts of the Morrowind development process (1997-2002):

Interviews on GameSpy website. (Circa 2001). “Morrowind Developer Profiles”: Christiane Meister / G.T. Noonan / Todd Howard / Douglas Goodall / Noah Berry / Mike Fridley. ( Online as a webpage, full-text).

Sergent, Kerry. (Circa 2001). “Smart Guys”. Official Bethesda Elder Scrolls website. (Article in which a Morrowind programmer details the programming behind the game’s scripting and AI). ( Online as a webpage, full-text).

Bethesda Softworks. (2002). The Art of Morrowind. (48-page book of original concept art in colour, included with the Collector’s Edition of the game. Very little text).

Goodall, Douglas. (2004). ‘Comment by Douglas Goodall on the MUD-Dev mailing list’. (A long commentary on the game’s development constraints. Goodall worked on Morrowind and wrote many of the quests). ( Online as a webpage, full-text).

Saltzman, Marc (Ed.). (2004). Game Creation and Careers. New Riders, 2004. (Book. Has an interview with Todd Howard, lead designer on Morrowind.) Not available online

Velvin, Sinder (2005). “Interview between Sinder Velvin and Douglas Goodall, a game designer for Morrowind”. (Interviewer from The Imperial Library). ( Online as a webpage, full-text).

Blancato, Joe. (2007)
Bethesda: the right directionOnline as a PDF file, full-text).
The Escapist #83, pp. 12-16. (Concise but informed history of the company, with an emphasis on ownership issues. Also available in HTML).

The Narrative Design Exploratorium. (2008). “Masters of Narrative Design interview series: Ken Rolston”. ( Online as a webpage, full-text).

 

5. Documentaries:

Bethesda Softworks and Thinkfilm Inc. (2006). The Making of The Elder Scrolls IV: Oblivion. (41 minute documentary on YouTube, originally an extra with the Collector’s Edition). ( Online video  , end-credits have been cut.)

 

More quality academic sources on videogames and game studies can be found at Intute, JURN, and at the open ejournal International Journal of Role Playing.

 

 

One Response to “| Bibliography: academic scholarship |”

  1. […] A short bibliography of Oblivion and Morrowind scholarship. […]


Comments are closed.